Want some constructive criticism? Unless you know how to turn distortion and fuzz into ambient content and high quality samples out of trash recordings, please for your sake don't add static along the rise of your song. It was great in the beginning but now it is ruined.
Making cool spaceship sounds and atmospheres using a low bit rate recordings or trashy distortion, is pretty easy once you get it down. I do it by, for example, taking a two to three second recording from my analog synthesizer that packs some sort of beep and fuzz and I slow it the heck down in Harmor. I then load it up with plenty of reverb to "cloud" all of the "outer fuzz" till it sounds like a can of air being released (Airlock door/Pressure door--Some sort of hydraulic system sound effects). I don't separate the outer "fuzz"(Falloff from source) from the center/source because messing with it all band by band is tricky later to add it all up to where all transitions are seamless sounding. I've been asked why not cut out frequencies in group/strips and it is cause the goal is making atmos that flows like a color gradient in a vector illustration. If stripes were isolated with low pass or high pass or whatever and then edited it would be like having three strips of different gradients that do not match up with each other. It is much easier for me to visualize and understand my own way of designing sound if I think of it like a 3D model or vector graphic project so that's why my terminology is skiwompus.
In the eight years that I have been making noise I have learned that just one type of reverb plugin is just not enough when making spacey effects. A good start for creating ambient is by slowing down short and complex recordings that are effected in some sort of way. I first started on a Korg Kaoss Pad and set it to glitch everything that I ran through it and now that I have Harmor I am able to slow similar things down to a crawl (2sec to 20sec long) and then build off of that with a ton of filters and effects. With my new designs my recordings or plugin settings can be very simple and it is the filter chains that make it sound like I spent too much time in NI Massive.
I have only taught a few people how to sound like me, I encourage it and I don't think that I should be the only one sounding like this. It is a lot of hard work and challenging to sound like me. Just one out of a few I have taught has pulled it off and it’s awesome. Making cool and detailed ambient atmospheres are hard to make with expensive software and gear at least the way that I do it. Most of my signature moves are made on analog synthesizers because it is much faster yet more expensive though in the past I have made a step behind, quality speaking, with cheaper gear. If you want to sound like me a good start is a Koass Pad, Tascam DR-05, Harmor and all of the free samples you could possibly desire.