OhHeckYeah is a public benefit corporation that uses the power of play to strengthen the social, physical and economic fabric of place.
In 2 weeks, OhHeckYeah goes to Boston for an installation with Northeastern University. Along with @briancorrigan, I've spent this semester as a resident artist at Northeastern (both in-person and remotely), working with game design classes to teach the students how to build physical, accessible video games for the community.
The core goal of @ohheckyeah is to connect people with the power of play, and bring people together IRL using the very technologies that have been isolating us. Some people have been calling the smartphone era "the age of isolation".
Recent studies show that isolation reduces one's longevity as much as smoking cigarettes, and there's plenty of science around the power of hugs, physical contact and community. Newer research about play proves a variety of positive health effects for individuals and communities when people play together.
Last summer, OhHeckYeah was on the streets of Denver, attracting tens of thousands of players across 15 nights over 2 months. We received coverage by national NPR as a result of the project's success downtown, and even had a local PBS special on the project.
Following Ello's lead, OhHeckYeah is now a Public Benefit Corp, aligning all of our efforts towards public good. The two projects excite me in similar ways, where each is all about real connection, positivity, and progress through art and technology.
I'm currently building the graduation-themed game for Northeastern, and had the students build several discrete graphical components as one of their assignments. They really blew my mind with their aptitude, and gave us some great code to integrate into the game. I wrote the soundtrack (heard in the trailer video above) and am excited to finish building the game. If you're in the Boston area, check out the info in the trailer video above and come play with us on the street!