There wasn't much time but the goal was simple - get the parchment to the Tree Of Songs before evil monsters overwhelm Reitberg Castle, warning them of the impending doom. King Brandur put the hopes of the entire kingdom on the backs of the warrior from Reitland, Thorn and the archer from the Watchful Woods, Chada.
Thorn picked up the parchment and made for the rope bridge crossing the mighty river. But before he could arrive, the forces of evil burned the bridge and so he had to head south. There, just before the stone bridge, he met up with Chada.
Chada fired across the bridge, taking down the gor who was blocking the way across the bridge. This freed up the area for Thorn to move across, heading for the pass near the dwarven mines. It would be a close run thing, making it to the Tree Of Songs before nightfall, as monsters surrounded the castle and it would surely fall during the night.
Chada met up with Thorn across the river and took the parchment. This freed up Thorn to melee the Skral blocking the pass, while she could fire her mighty arrows from a distance, keeping the parchment out of dark hands. It all came down to a final, climatic battle, as daylight was running out and the skral was between them and the Tree.
The battle couldn't go on too long, or daylight would be gone, so they worked together for the early part of the battle. And while they grievously wounded it, they didn't bring the skral down. This left Thorn alone on it, while Chada slowly made her way around the battle. If only Thorn could land a killing blow, she would be free to make a last, desperate run to the Tree Of Songs.
Alas, it wasn't meant to be. The skral proved too strong for Thorn, eventually overwhelming him. The skral then attacked Chada and, while she was able to finally deal the killing blow, it was far too late in the day to save the kingdom. All was lost to evil. Chada and Thorn limped away to the mines to try to bring light where there was now just darkness once again.
My first play of Legends Of Andor and it turned out to be more fun than I first imagined. Playing the beginning of Legend 1 left me wondering if there were enough choices to make, but it seemed to expand a bit more as the legend played on. It's still pretty basic, but I'm hoping further legends add enough chrome and choices to make it all interesting.
I did play Chada wrong. I was confused about the "roll one die at a time" "power", wondering what the point was. So I just rolled them all at the same time. But of course, that makes Chada awfully powerful! I was also wondering why she was rolling more die than the warrior! But I still lost. Not sure what I did wrong exactly, but we'll set it up and try it again.