I've been really fascinated by Epic, the latest release from White Wizard Games who originally came to attention with their smash success with Star Realms, which was essentially a tightened up Ascension. Well Epic is their rethink of the grand-daddy of the constructables, Magic: the Gathering. They've greatly simplified resources (e.g. Land); you've got 1 cost cards and 0 cost cards, and 1 resource to spend on each turn. The cards, as befit the name Epic all have powerful effects, so the game launches right into high gear, no slow build up like MtG. They've tried to organize things to avoid some of the more complex timing situations that you'll run into in MtG, but there is still a lot of depth for carefully orchestrating your turn to get maximum effect. Since there are lots of board-clearing effects, Epic seems to be less about building up an army, and more about creating puzzles for your opponent to solve, while keeping back enough resource to deal with what they are going to throw at you. It's not collectible; one $15 set contains all the cards there are, and 3 sets together give you the ability to construct any deck possible. They've set things up to support playing with many different formats, with an emphasis on drafting.
It's still early days for me to decided how much long term play is here, but it's got me thinking about it, which is good. My own personal cards haven't shipped yet (I seem to be on a trend to always be in last place on Kickstarter shipments lately), but I've been playing with a friend's set. My complaint about modern MtG is that deck construction has completely overwhelmed play as a game element at least in my experience. I'm hoping Epic can deliver an experience where deck construction can still be fun, but skilled play in the moment is also an equal factor. So far I'm getting that, but I haven't delved into the construction side yet.