One of the things that I find funny is kids ability to freak out when they think they are getting done over; Or that they can't take something on because they have been unlucky in recent games.
So the story begins, Blind monk has some troubles dealing with being blind but game mechanics wise really he's only at a neg 4 for combat. I have been making him to smell and listening rolls instead of visual perception rolls. Which has made him really start to enjoy the descriptions I have been giving him. Thier first plan after the Monk losing his sight was to get away from the spell caster who does doing this..... Ok everyone but the Half Orc who wanted to burn down the place. He failed at starting a fire 6 times, at which point I took pitty on him and had the Druid using a whipser spell to tell him if he cut any more trees he would be forced to kill him and if he didn't leave now he would kill him anyway. Oh the joy of neutral characters.
I informed them that they were running behind after they all succeeded in survival roles so they started running. This was good it got them away from the Druid but straight into an ambush from 6 little goblins. At this point the Monk player complained that he was going to die, of course because he didn't trust his GM to make it entertaining and not be a complete butt head. But hey that's ok, they need to learn to have faith in me as much as I have faith in them.
These little goblins being first level monsters went down easy well easy for a blind monk who critted one and smashed another by more than double it's hitpoint, my descriptions where most gruesome. Finally after many many misses the Half Orc got his own hit in with a cleave and took out two of his own, while the Cleric smashed her own down with a scimitar. That left one to go, the Half Orc tried to trip the goblin as it ran away and the blind monk fell over trying to chase it. But this was lucky to great effect completely useless and they watched the Goblin run away screaming for it's life.
Luck would have it, well good perception rolls and survival rolls they found the Goblin camp site where they found goblin food and a fire pit already set up for the evening. The half orc decided that Goblin food should be good, so he started cooking the food there.
Now I am not what you would consider a kind GM at the best of times, but I am not what you would call a mean one either. So like any time you have a change of diet to something you've never eaten before or go some place that is far enough away that the food isn't the same as your used to. I made the half orc make a constitution roll to see if he would get a tummy bug from the food, and in true bad luck fashion that seems to follow the half orc round he got a tummy bug.
This proceeded in the mild comedy of me making kids make perception rolls to smell the stink of the half orc going to the toilet in the morning. The monk I gave him a +8 due to his now reliance on hearing and smell. I know a bit of an overkill but I wanted to make sure someone smelt who dealt it. Amusingly enough he roll a 20, and got the full stench treatment. The Bard and the Cleric both rolled 3 thus missed the enjoyment of the stench but did enjoy watching the monk lose his breakfast, of his own choice, no rolls required. This did how ever make me make the bard and cleric sympathy upchuck rolls, to which the bard barfed along.
They then started a jog to the centre for the 7 days of war all making their constitution rolls. They made good time avoided a couple of traps and at least one monster by continuing to run. Up until they made it to the fortress in the middle. There they found A troop waiting for them. This time they prep'd for the fight. And from their experiences recently they were like OMG! A troop are going to do us over!
The team that is A troop was 1 Pally, 1 Fighter, 1 wizard and a very competent Rouge.
As we all know wizards are like the one shot glass cannon's of doom, which they found out very quickly though they did think they were going to loose to the Wizard. But the fight went on for more rounds than the wizard had spells. The monk halved the hitpoint of the fighter with max damage, but didn't know the feats of the fighter were all about taking damage. The half orc had to deal with the tank Pally, and had a hard time hitting him, but when he did finally hit, he did big time. The cleric got the Wizard down to 3 hitpoints while the Bard was still trying to figure out what to do, I do need to have a chat to her about what she can do. At this point the Rogue made a choice he didn't want to lose his good posting to losing to the team so down went smoke bomb and A troop pulled out due to a couple of failed rolls and the rogue throwing a tanglefoot trap at the half orc's feet.
They then chased A troop into the fortress and had a chat with the Pally who congratulated them on making it through. Then Katwang found them....
This is where I stopped the story. It was a fun game, all up I think the kids enjoyed themselves.