Mark Klink "KikiGlitch"
jpeg image rendered using Blender 3d. Post-processing using Paint.net. Based on: Man Ray, Masque Kiki, 1962.
“The Kiki mask .ply file was duplicated and imported into Blender. Before import, some of the duplicates were opened using a spreadsheet, and both the vertex positions and vertex colors were “glitched.” Within Blender, various manipulations of the normals and diffuse colors were applied to the imported copies, as well as further modeling, remeshing, scaling, etc“. Mark Klink