Day 3-25: Fast forward four days and I had created the first of three characters and realized, this was going to take a lot longer than expected. I would soon refine the project idea so that I would not have to keep creating characters for a story. Besides the issue of how much time it took to create one, I also realized I could not print this properly if I had the pieces separated. I had to at least finish him either way so let me describe the process here anyways.
When it comes to creating fabric for a character you're essentially using it's skin as the basis for it's shirt, or pants. It's like being a custom tailor and making some perfect fitting pants for someone. The technique requires you to duplicate the skin mesh once, and delete any of the faces that dont make up a shirt for example. Once something resembling a shirt is left behind you add cufflinks or ridges or a shirt pocket depending on what kind of shirt you're making. Once complete slide it on over to the left to add it to the character. Then you would repeat this process how ever many times for how every many articles of clothing.
If you would want to combine the skin to the clothing, you can extrude the shirt from the original skin model, but you lose the original skin, so make sure to start the next clothing item venture on a duplicated skin attempt to preserve the original. This is how you can take this character's texture to a z core printer to print with color.