It's been some time since I posted last (July). I tend to vamp from online life for short moments - when I get sick of the online world. Been online since the beginning, so sometimes I need a break. A few changes in my career... I am no longer freelancing UI design work - Had a fun 15 yrs but the market is saturated with a million and one people like me. So finding work has been a battle. I'm okay with change - but as someone who enjoys their work... I miss the work.
That said Robot 505 is still in development. :) Looks to be about a year out for release. Massive level changes (a 2/3 smaller) and much more player friendly.
Along with that I have been working on two other games. Succubus and Dragon. I was holding off on any new ideas, but then I realized that sometimes dropping what I'm working on currently to romance another idea - helps with creativity and aids with less burnout.
Succubus is a room to room hack n'slash where you slay succubus's of all types (a game inspired by the game Shadow Crypt and created for friends to relieve frustrations - while going through hard times with significant others) Started off as a joke - ended up with a game that's fun to play. Not the most PC game - but I'm not one for political correctness (AKA censorship) – Packed with ambient sounds and great RPG type music, along with fun slaying abilities. It's a perma-death, see how far you can get type of game.
My most recent project: Dragon - is an early work in progress. Inspired by such games like Kung Fu (NES) Karateka (Apple II) and The Karate Kid (NES) Where you play as a fighter looking to train at a Shaolin temple. - Except when you get there it becomes apparent that not much training is to be had - not to mention the temple is empty aside from a lone master.
The concept is a 3 level game with mini quests of training - (not known to be training) It's basically a where's waldo/adventure/training sim/fighting game. My thoughts have been to make the game engaging - Slow - but fun. Slow in a sense that it's not action packed - but the action you will experience will be rewarding. The music and mood is tranquil and peaceful so I'm trying to convey that feeling through out. Basically if you play, and continue to train the outcome will be worth it - though if you half-ass it - the game play will reflect that as well. Still a very early concept - and basic mechanics are still being worked on.
Until next time...