So I was getting quite a bit of feedback on the crushers / stampers. There was confusion as to why they kill on contact even when not directly under them. Originally this was the intended function. As the game grows and I get further into development, certain aspects change and others become annoying, or just plain silly. - Like the crushers...
After hours of trying to fix them, I almost scraped them entirely, until I gave it one more try.
* I added a variable "isMoving" (true/false) to the crusher.
* When moving down "isMoving" is true and the cruasher can kill.
* On collision with the floor (collider) "isMoving" is set to false
* On crusher down or on returning to start position - They can no longer kill you.
The down - or crush position was just that, a positional setting. No movement. Which is why my colliders were not triggering. (confusing me to all hell as to why they aren't working as I now wanted them to). I added actual movement so that the collider for killing, actually collides with the ‘hit' collider on top the player.
Animated GIF of working colliders
Stay tuned for more updates. I plan to get this update up and online in the next day or so. I also worked on a few other tweaks, and am currently building a 2nd level, so I will be updating the demo with other additions throughout the next week as well.
2nd Level Sketch
Full size implemented layout