After, i have make the modeling on 3DS Max. First in low poly, and after i'm doing a turbosmooth modifier. I respected quad mesh for the animation and texturing.
I then realized the UV maps in order to work the textures on substance painter. I baked the textures, and after export I created materials on 3DS max from various maps
Finally, I decided to create for my spaceship a hangar in order to put it in a context