Another experiment with high surface tension fluids in Houdini, this time using a skull scan from Artec3d. A few things needed to be done to make this simulation a little more stable, namely upping the particle count, but I kept getting mysterious holes and "pops" in the mesh. After some google searching the mystery was solved by changing the Particle Surfacing Method from "Average Position" to "Spherical." It definitely made the mesh more blobby, but with some extra smoothing iterations it came out with a nice result (and no flickering!).
#3d #animation #cg #fluidsim #houdini #maya #mograph #motiongraphics #simulated #vray