To become a good artist or designer, it is essential to establish your own methods of creative thinking. According to the article, this requires receptivity, curiosity, a wide range of interests, attentiveness, connection seeking, conviction, and complexity. In less words, one is required to be well-balanced and open-minded, but also driven. To become driven, one can create small, attainable goals each month and prioritize them. While trying to attain these goals, time management is key. The designer and artist must know themselves, like what working environment they are most productive in and what limits them the most in a working environment (eliminate these distractions). Then, one can work little by little to obtain his or her goal. It is also very important to trust other people's opinions about your work, as they have a fresh perspective for it and can catch problems with it easier.
Developing Critical Thinking:
Developing critical thinking skills is vital to becoming a driven and punctual artist or designer, especially while carrying out a specific project. To do this, one should first assess the criteria of the project or assignment he or she is working on, for example, questioning why the professor is asking he or she to do this project (or what one is expected to learn from it). Next, one must consider what form, or medium, the project is going to be in. Once that is established, one can narrow it down to the subject of the assignment (what objects or people are going to be conveying the message). Then, one can decide the content of the piece, or the underlying message. Once these ideas have been developed, they should be exposed to peers or professors (or even oneself) to critique what is working and what is lacking in the assignment. Some effective critique types include descriptive and cause-and-effect. Descriptive involves simply stating the visual aspects of the piece, which can help the artist in understanding why he or she composed the piece in the way they did. Cause-and-effect consists of describing a visual element of the work, and then stating how that positively or negatively affects the piece.