and a dark mode. which looks absolutely stunning on a jet black iPhone.
#interface #ui #uidesign #redesign #apple #iphone #ios #ios11 #music #wwdc17 #fourdaysleft #keynote
Although I consider myself mostly a graphic designer (/writer) there's something about interfaces that's totally fascinating me.
And designing interfaces is such an amazing
experience, because you have to think about every button, every shape, every piece of text.
Because people could get the wrong idea how to interact with those.
Albert Einstein, who wasn't even a designer, said once pretty precisely "EVERYTHING SHOULD BE MADE AS SIMPLE AS POSSIBLE. BUT NOT SIMPLER"
So how could you improve an interface like iOS that seems to be already as simple as possible ?!
Well ... Nothing is realy ever perfect. You just need to look closer and you'll always find room for improvement.
In iOS' case it was lacking boldness and a consistent grid. While the app icons are all designed on the same grid, the apps themself vary so much in height and width alignment. The top bar e.g. varied not just from app to app, it even varied inside of the same app.
That's something that didn't felt very naturally or applesque.
So I took the iOS 10 Music app as inspiration and made a grid by myself.
A wider top bar to fit in all kinds of interactions like Buttons, drawers or search bars.
Bold labels for the tabs on top and removing them from the Tab Bar in the bottom to give the icons more weight and avoid doubling.
Also filled icons for more contrast and a clearer appearance in general.
And the last thing was rounding the corners of the screen, that one might seem a bit off. But when you think about it, it realy makes sense and gives the OS more personality. Many parts of iOS already are card based so why not bluring the line between hard- and software even more by making the screen a giant card itself ?