ONE: BYOVR to the venue. Outbreaks of face scabies erupt in the underground dance community as VR headsets are shared around from person to person.
TWO: The concept of a concrete identity is further eroded as shifting perceptions of self awareness develop, but you're still stuck wandering around servers trying to find where the party at, and infinite 360-bioresponsive-3d-printed- drone-controlled-mind-sync'd-swarm-mind experiences are available at your fingertips but paying for your virtual avatar to look good in 'em costs an arm and a leg.
THREE: Club kids quickly develop a stereotype for the thick necks required to hold up the heavy visual screens strapped to their heads for several hours at a time. Venue floors are slicked with vomit from motion sickness, and rhythmic gymnastics gains new relevance in this bright future, as dance moves adapt to accommodate the miles of cabling snaking their way throughout the dancefloor.
FOUR: Clubs and gathering spots are vacated in favor of staying at home and logging into multiplayer experiences, enjoyed while lying in piles of furniture-debris created from constantly crashing into them while getting hype in VR.
FIVE: Mosh pits become the norm because there's only 4 headsets available for the whole party, and entrepreneurs weave through dancefloors extolling the power of changing your identity through VR like religious missionaries proclaiming the rapturous future ahead.