Playing with asynchronous events and timing and stuff. At the bottom of the screen I'm playing with an event registration system for asynchronous events that can hold both repeating and one time events. I load two repeating things, first one (a function that writes 'hello world.') and then another (a function that writes 'goodbye!'). The clock should be able to be stopped (along with all events) and restarted at any point allowing all the events to pause. Gonna test that next I guess:)
With this I was just testing the ability to 'push' an event onto the registration thing (and initialize it) while it was running, which worked o.k.